(interactive sound installation, Korespondance, Žďár n/S (CZ), 2016)
Site-specific sound installation for Korespondance 2016, modern dance and physical theare festival. Installation was placed in a baroque chateau's enterance hall by 18th century architect Jan Santini Aichel.
The space was scanned in realtime with two hidden cameras to create an interactive canvas reacting to movement of people passing by. An advanced evolving sound design or interactive composition was triggered by this canvas.
Site-specific sound installation for Floating Castle festival. Throwing stones into a lake triggered music jingles from hidden speakers.
(Snežnik Castle, Slovenia, 2015)
I asked people from different countries to tell me a fable in their language. Then I created the "composition" by layering these fairy tales. Nine different languages overlap in a single flow of story particles.
Audience walking through the park could hear this track coming from near field speaker hidden in one of the "tree ears".
Interactive echo: people called their names into a cave enterance. The name was repeated by hidden spekars, followed by names of other people, who called before. Finally a sound effect of huge water flow came out from the cave.
(interactive sound installation, Festival Malá inventura, Valdštejnská lodžie (CZ), 2014)
Sound installation for Malá inventura theatre festival at Valdštejnská lodžie chateau.
Giant harp consisting of eight ropes, each 7m long. Piezo triggers, DSP processing and multichannel speakers were used to amplify and improve natural sound of the ropes to sound like a classical instrument. Several techniques of playing were possible including plucking and bowing. (foto & video by Ondřej Vraštil)
(interactive sound installation, Festival na lúkách, Zaježová (SK), 2015, in colab. with Tomáš Brichta)
Sound installations for Festival na lúkách in Slovak mountains near Zaježová. I worked with Slovak sculptor and instrument builder Tomáš Brichta to create six interactive sound objects placed in attic of the old smithy.
Every object involved different technical solution and playing technique. Made from old stuff found around traditional mountain farmhouse. Piezo, DSP processing, samples. In addition some sounds were triggered by camera, scanning the acces ladder.